Async::Interrupt - allow C/XS libraries to interrupt perl asynchronously
use Async::Interrupt;
This module implements a single feature only of interest to advanced perl modules, namely asynchronous interruptions (think "UNIX signals", which are very similar).
Sometimes, modules wish to run code asynchronously (in another thread, or from a signal handler), and then signal the perl interpreter on certain events. One common way is to write some data to a pipe and use an event handling toolkit to watch for I/O events. Another way is to send a signal. Those methods are slow, and in the case of a pipe, also not asynchronous - it won't interrupt a running perl interpreter.
This module implements asynchronous notifications that enable you to signal running perl code from another thread, asynchronously, and sometimes even without using a single syscall.
There seems to be no way to do race-free signal handling in perl: to
catch a signal, you have to execute Perl code, and between entering the
interpreter select function (or other blocking functions) and executing
the select syscall is a small but relevant timespan during which signals
will be queued, but perl signal handlers will not be executed and the
blocking syscall will not be interrupted.
You can use this module to bind a signal to a callback while at the same
time activating an event pipe that you can select on, fixing the race
completely.
This can be used to implement the signal hadling in event loops, e.g. AnyEvent, POE, IO::Async::Loop and so on.
Assume you want very exact timing, and you can spare an extra cpu core for that. Then you can run an extra thread that signals your perl interpreter. This means you can get a very exact timing source while your perl code is number crunching, without even using a syscall to communicate between your threads.
For example the deliantra game server uses a variant of this technique to interrupt background processes regularly to send map updates to game clients.
Or EV::Loop::Async uses an interrupt object to wake up perl when new events have arrived.
IO::AIO and BDB could also use this to speed up result reporting.
One could use this module e.g. in Coro to interrupt a running coro-thread and cause it to enter the event loop.
Or one could bind to SIGIO and tell some important sockets to send this
signal, causing the event loop to be entered to reduce network latency.
You can use this module by creating an Async::Interrupt object for each
such event source. This object stores a perl and/or a C-level callback
that is invoked when the Async::Interrupt object gets signalled. It is
executed at the next time the perl interpreter is running (i.e. it will
interrupt a computation, but not an XS function or a syscall).
You can signal the Async::Interrupt object either by calling it's ->signal method, or, more commonly, by calling a C function. There is
also the built-in (POSIX) signal source.
The ->signal_func returns the address of the C function that is to
be called (plus an argument to be used during the call). The signalling
function also takes an integer argument in the range SIG_ATOMIC_MIN to
SIG_ATOMIC_MAX (guaranteed to allow at least 0..127).
Since this kind of interruption is fast, but can only interrupt a
running interpreter, there is optional support for signalling a pipe
- that means you can also wait for the pipe to become readable (e.g. via
EV or AnyEvent). This, of course, incurs the overhead of a read
and write syscall.
This example uses a single event pipe for all signals, and one Async::Interrupt per signal. This code is actually what the AnyEvent module uses itself when Async::Interrupt is available.
First, create the event pipe and hook it into the event loop
$SIGPIPE = new Async::Interrupt::EventPipe;
$SIGPIPE_W = AnyEvent->io (
fh => $SIGPIPE->fileno,
poll => "r",
cb => \&_signal_check, # defined later
);
Then, for each signal to hook, create an Async::Interrupt object. The callback just sets a global variable, as we are only interested in synchronous signals (i.e. when the event loop polls), which is why the pipe draining is not done automatically.
my $interrupt = new Async::Interrupt
cb => sub { undef $SIGNAL_RECEIVED{$signum} }
signal => $signum,
pipe => [$SIGPIPE->filenos],
pipe_autodrain => 0,
;
Finally, the I/O callback for the event pipe handles the signals:
sub _signal_check {
# drain the pipe first
$SIGPIPE->drain;
# two loops, just to be sure
while (%SIGNAL_RECEIVED) {
for (keys %SIGNAL_RECEIVED) {
delete $SIGNAL_RECEIVED{$_};
warn "signal $_ received\n";
}
}
}
This example interrupts the Perl interpreter from another thread, via the XS API. This is used by e.g. the EV::Loop::Async module.
On the Perl level, a new loop object (which contains the thread)
is created, by first calling some XS constructor, querying the
C-level callback function and feeding that as the c_cb into the
Async::Interrupt constructor:
my $self = XS_thread_constructor; my ($c_func, $c_arg) = _c_func $self; # return the c callback my $asy = new Async::Interrupt c_cb => [$c_func, $c_arg];
Then the newly created Interrupt object is queried for the signaling function that the newly created thread should call, and this is in turn told to the thread object:
_attach $self, $asy->signal_func;
So to repeat: first the XS object is created, then it is queried for the callback that should be called when the Interrupt object gets signalled.
Then the interrupt object is queried for the callback fucntion that the thread should call to signal the Interrupt object, and this callback is then attached to the thread.
You have to be careful that your new thread is not signalling before the
signal function was configured, for example by starting the background
thread only within _attach.
That concludes the Perl part.
The XS part consists of the actual constructor which creates a thread,
which is not relevant for this example, and two functions, _c_func,
which returns the Perl-side callback, and _attach, which configures
the signalling functioon that is safe toc all from another thread. For
simplicity, we will use global variables to store the functions, normally
you would somehow attach them to $self.
The c_func simply returns the address of a static function and arranges
for the object pointed to by $self to be passed to it, as an integer:
void
_c_func (SV *loop)
PPCODE:
EXTEND (SP, 2);
PUSHs (sv_2mortal (newSViv (PTR2IV (c_func))));
PUSHs (sv_2mortal (newSViv (SvRV (loop))));
This would be the callback (since it runs in a normal Perl context, it is permissible to manipulate Perl values):
static void
c_func (pTHX_ void *loop_, int value)
{
SV *loop_object = (SV *)loop_;
...
}
And this attaches the signalling callback:
static void (*my_sig_func) (void *signal_arg, int value);
static void *my_sig_arg;
void
_attach (SV *loop_, IV sig_func, void *sig_arg)
CODE:
{
my_sig_func = sig_func;
my_sig_arg = sig_arg;
/* now run the thread */
thread_create (&u->tid, l_run, 0);
}
And l_run (the background thread) would eventually call the signaling
function:
my_sig_func (my_sig_arg, 0);
You can have a look at EV::Loop::Async for an actual example using intra-thread communication, locking and so on.
Creates a new Async::Interrupt object. You may only use async notifications on this object while it exists, so you need to keep a reference to it at all times while it is used.
Optional constructor arguments include (normally you would specify at
least one of cb or c_cb).
Registers a perl callback to be invoked whenever the async interrupt is signalled.
Note that, since this callback can be invoked at basically any time, it
must not modify any well-known global variables such as $/ without
restoring them again before returning.
The exceptions are $! and $@, which are saved and restored by
Async::Interrupt.
If the callback should throw an exception, then it will be caught,
and $Async::Interrupt::DIED will be called with $@ containing
the exception. The default will simply warn about the message and
continue.
Registers a C callback the be invoked whenever the async interrupt is signalled.
The C callback must have the following prototype:
void c_func (pTHX_ void *c_arg, int value);
Both $c_func and $c_arg must be specified as integers/IVs, and
$value is the value passed to some earlier call to either $signal
or the signal_func function.
Note that, because the callback can be invoked at almost any time, you
have to be careful at saving and restoring global variables that Perl
might use (the exception is errno, which is saved and restored by
Async::Interrupt). The callback itself runs as part of the perl context,
so you can call any perl functions and modify any perl data structures (in
which case the requirements set out for cb apply as well).
When specified, then the given argument must be a reference to a
scalar. The scalar will be set to 0 initially. Signalling the interrupt
object will set it to the passed value, handling the interrupt will reset
it to 0 again.
Note that the only thing you are legally allowed to do is to is to check the variable in a boolean or integer context (e.g. comparing it with a string, or printing it, will destroy it and might cause your program to crash or worse).
When this parameter is specified, then the Async::Interrupt will hook the
given signal, that is, it will effectively call ->signal (0) each time
the given signal is caught by the process.
Only one async can hook a given signal, and the signal will be restored to defaults when the Async::Interrupt object gets destroyed.
Sets the initial signal hysteresis state, see the signal_hysteresis
method, below.
Specifies two file descriptors (or file handles) that should be signalled whenever the async interrupt is signalled. This means a single octet will be written to it, and before the callback is being invoked, it will be read again. Due to races, it is unlikely but possible that multiple octets are written. It is required that the file handles are both in nonblocking mode.
The object will keep a reference to the file handles.
This can be used to ensure that async notifications will interrupt event frameworks as well.
Note that Async::Interrupt will create a suitable signal fd
automatically when your program requests one, so you don't have to specify
this argument when all you want is an extra file descriptor to watch.
If you want to share a single event pipe between multiple Async::Interrupt
objects, you can use the Async::Interrupt::EventPipe class to manage
those.
Sets the initial autodrain state, see the pipe_autodrain method, below.
Returns the address of a function to call asynchronously. The function
has the following prototype and needs to be passed the specified
$signal_arg, which is a void * cast to IV:
void (*signal_func) (void *signal_arg, int value)
An example call would look like:
signal_func (signal_arg, 0);
The function is safe to call from within signal and thread contexts, at
any time. The specified value is passed to both C and Perl callback.
$value must be in the valid range for a sig_atomic_t, except 0
(1..127 is portable).
If the function is called while the Async::Interrupt object is already
signaled but before the callbacks are being executed, then the stored
value is either the old or the new one. Due to the asynchronous
nature of the code, the value can even be passed to two consecutive
invocations of the callback.
Returns the address (cast to IV) of an IV variable. The variable is set
to 0 initially and gets set to the passed value whenever the object
gets signalled, and reset to 0 once the interrupt has been handled.
Note that it is often beneficial to just call PERL_ASYNC_CHECK () to
handle any interrupts.
Example: call some XS function to store the address, then show C code waiting for it.
my_xs_func $async->c_var;
static IV *valuep;
void
my_xs_func (void *addr)
CODE:
valuep = (IV *)addr;
// code in a loop, waiting
while (!*valuep)
; // do something
This signals the given async object from Perl code. Semi-obviously, this will instantly trigger the callback invocation (it does not, as the name might imply, do anything with POSIX signals).
$value must be in the valid range for a sig_atomic_t, except 0
(1..127 is portable).
Enables or disables signal hysteresis (default: disabled). If a POSIX
signal is used as a signal source for the interrupt object, then enabling
signal hysteresis causes Async::Interrupt to reset the signal action to
SIG_IGN in the signal handler and restore it just before handling the
interruption.
When you expect a lot of signals (e.g. when using SIGIO), then enabling signal hysteresis can reduce the number of handler invocations considerably, at the cost of two extra syscalls.
Note that setting the signal to SIG_IGN can have unintended side
effects when you fork and exec other programs, as often they do not expect
signals to be ignored by default.
Sometimes you need a "critical section" of code that will not be
interrupted by an Async::Interrupt. This can be implemented by calling $async->block before the critical section, and $async->unblock
afterwards.
Note that there must be exactly one call of unblock for every previous
call to block (i.e. calls can nest).
Since ensuring this in the presence of exceptions and threads is
usually more difficult than you imagine, I recommend using $async->scoped_block instead.
This call $async->block and installs a handler that is called when
the current scope is exited (via an exception, by canceling the Coro
thread, by calling last/goto etc.).
This is the recommended (and fastest) way to implement critical sections.
Returns the address of a function that implements the scope_block
functionality.
It has the following prototype and needs to be passed the specified
$block_arg, which is a void * cast to IV:
void (*block_func) (void *block_arg)
An example call would look like:
block_func (block_arg);
The function is safe to call only from within the toplevel of a perl XS
function and will call LEAVE and ENTER (in this order!).
Enable/disable signalling the pipe when the interrupt occurs (default is enabled). Writing to a pipe is relatively expensive, so it can be disabled when you know you are not waiting for it (for example, with EV you could disable the pipe in a check watcher, and enable it in a prepare watcher).
Note that currently, while pipe_disable is in effect, no attempt to
read from the pipe will be done when handling events. This might change as
soon as I realize why this is a mistake.
Returns the reading side of the signalling pipe. If no signalling pipe is currently attached to the object, it will dynamically create one.
Note that the only valid oepration on this file descriptor is to wait
until it is readable. The fd might belong currently to a pipe, a tcp
socket, or an eventfd, depending on the platform, and is guaranteed to be
selectable.
Enables (1) or disables (0) automatic draining of the pipe (default:
enabled). When automatic draining is enabled, then Async::Interrupt will
automatically clear the pipe. Otherwise the user is responsible for this
draining.
This is useful when you want to share one pipe among many Async::Interrupt objects.
The object will not normally be usable after a fork (as the pipe fd is shared between processes). Calling this method after a fork in the child ensures that the object will work as expected again. It only needs to be called when the async object is used in the child.
This only works when the pipe was created by Async::Interrupt.
Async::Interrupt ensures that the reading file descriptor does not change it's value.
These two convenience functions simply convert a signal name or number to the corresponding name or number. They are not used by this module and exist just because perl doesn't have a nice way to do this on its own.
They will return undef on illegal names or numbers.
Pipes are the predominant utility to make asynchronous signals
synchronous. However, pipes are hard to come by: they don't exist on the
broken windows platform, and on GNU/Linux systems, you might want to use
an eventfd instead.
This class creates selectable event pipes in a portable fashion: on windows, it will try to create a tcp socket pair, on GNU/Linux, it will try to create an eventfd and everywhere else it will try to use a normal pipe.
This creates and returns an eventpipe object. This object is simply a blessed array reference:
Returns the read-side file descriptor and the write-side file descriptor.
Example: pass an eventpipe object as pipe to the Async::Interrupt constructor, and create an AnyEvent watcher for the read side.
my $epipe = new Async::Interrupt::EventPipe;
my $asy = new Async::Interrupt pipe => [$epipe->filenos];
my $iow = AnyEvent->io (fh => $epipe->fileno, poll => 'r', cb => sub { });
Return only the reading/listening side.
Write something to the pipe, in a portable fashion.
Drain (empty) the pipe.
These two methods returns a function pointer and void * argument
that can be called to have the effect of $epipe->signal or $epipe->drain, respectively, on the XS level.
They both have the following prototype and need to be passed their
$c_arg, which is a void * cast to an IV:
void (*c_func) (void *c_arg)
An example call would look like:
c_func (c_arg);
Recreates the pipe (useful after a fork). The reading side will not change it's file descriptor number, but the writing side might.
This method blocks the process until there are events on the pipe. This is not a very event-based or ncie way of usign an event pipe, but it can be occasionally useful.
This module works by "hijacking" SIGKILL, which is guaranteed to always exist, but also cannot be caught, so is always available.
Basically, this module fakes the occurance of a SIGKILL signal and then intercepts the interpreter handling it. This makes normal signal handling slower (probably unmeasurably, though), but has the advantage of not requiring a special runops function, nor slowing down normal perl execution a bit.
It assumes that sig_atomic_t, int and IV are all async-safe to
modify.
Marc Lehmann <schmorp@schmorp.de> http://home.schmorp.de/