Counts the number of objects with the connected value $connected on
the map $map.
This attachment checks on apply whether the applyer has a specific item. Currently you can only match the slaying field of the inventory item of the player.
On match the apply isn't inhibited.
Following configuration can be supplied to this attachment:
This is the string that will be matched against the slaying field of the inventory item of the player. The first found item will be decreased by the amount that can be passed in the 'decrease_by_cnt' option.
This is the amount the matching object will be decreased by from the inventory. Default is 0 and means nothing will be removed.
This is the message that will printed to the player if a matching object was found.
This is the message that will printed to the player if NO matching object was found.
This attachment checks whether the player has a specific dialog flag set (the ones you can set with @setflag, see also NPC_Dialogue, and triggers a connection depending on that.
The attachment has following configuration:
This field should contain the name of the flag that you want to check for.
The connection ID of the connection you want to trigger.
The state of the connection: 0 for release, 1 for push.
This is an attachment that allows a converter to be ratelimited in terms of items per hour.
The attachment has following configuration:
This field should contain a cf::match match string, that should match the input object.
This field should contain the archetype name of the output.
This field should contain the number of items to generate at maximum per hour. Default is: 20
This is the tag of the converter, it should be unique per converter. You can also use this to make the limit hit for multiple converters.
This is the message when the player successfully converted.
This is the failure message, which will be presented to the player when he hits the rate limit.
If you attach this attachment to a sign a window containing the message will open in the client when the player applies it.
Use this feature with care, as popups usually are very noisy. This is mostly thought for tutorial or other instructions.